News
© GAME3D - 2015
game3d@game3d.ch
www.game3d.ch
Homo Sapiens is using the T3D MIT version as
engine. By the way, Homo Sapiens is using a
improved T3D version with volumetric fog and
other features.
The terrain is large, and it take a while to explore
everything at this beatyful stonage island. The
player can go everywhere, aslong he survive.
Near all 3d models are created with Blender. The
character models are basically done with Make
Human, and got much improved and animated in
Blender. They got then exported as collada files to
the T3D engine. To improve the FPS, Homo
Sapiens is using all around ATLAS texturing.
NEWS : Homo Sapiens early demo version is availlable now !
Technology
Last update : 06.04.2015