News © GAME3D  -  2015 Homo Sapiens is using the T3D MIT version as engine. By the way, Homo Sapiens is using a improved T3D version with volumetric fog and other features. The terrain is large, and it take a while to explore everything at this beatyful stonage island. The player can go everywhere, aslong he survive. Near all 3d models are created with Blender. The character models are basically done with Make Human, and got much improved and animated in Blender. They got then exported as collada files to the T3D engine. To improve the FPS, Homo Sapiens is using all around ATLAS texturing. NEWS : Homo Sapiens early demo version is availlable now ! Technology Last update : 06.04.2015